Independent games magazineLondon · Sunday issue 0826 August 2026

KIMUDARO

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KIMUDARO · Sunday issue

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The complete current issue, ordered for useful weekend reading.

A playable investigator following footprints across a misty East Anglian marsh.
Review9.0

Saltwick Marsh

Notebook clues, a relentless tide clock and footprints that wash away make the marsh an active part of the investigation.

By Elena Ward · 12 min read
Isometric railway logistics gameplay in a rainy northern English valley.
Review8.8

Calder Vale

Signals, passenger services and freight contracts create a railway simulation built around the consequences of a late train.

By Arthur Bell · 12 min read
A player infiltrator crossing wet London rooftops while observing guard patrols.
Feature8.6

Night Window

A London rooftop stealth game that treats windows as information, temptation and a responsibility the player must carry.

By Sofia Crane · 13 min read
Isometric pub-management gameplay with staff, customers, kitchen and cellar stock.
Review8.7

Crown & Kettle

Staff rotas, cellar stock and the rhythm of a queue turn one neighbourhood pub into a convincing management problem.

By Milo Grant · 11 min read
First-person lighthouse repair gameplay during a violent North Sea storm.
Review8.9

The Last Keeper at Rook Head

Body heat, generator output and limited tools make a North Sea storm feel like a sequence of hard maintenance choices.

By Elena Ward · 12 min read
A hunter fighting an antlered guardian on a moonlit English chalk hillside.
Essay8.5

Chalk Horse

Directional combat, standing stones and village routes connect a chalk hillside to every fight staged upon it.

By Arthur Bell · 12 min read
First-person narrative gameplay in a rainy British regional railway station.
Impressions8.4

Rain on Platform Four

Dialogue, missed connections and a changing train board turn a regional platform into a small stage for useful choices.

By Sofia Crane · 10 min read
Isometric botanical management gameplay with glasshouse zones, workers and robotic carts.
Guide8.8

Greenhouse No. 6

Humid zones, irrigation and robotic carts reward a calm first build more than a greenhouse packed too quickly.

By Milo Grant · 11 min read
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