Independent games magazineLondon · Sunday issue 0826 August 2026

KIMUDARO

Contact the editors
Sunday issue 08

Games worth
staying with.

Reviews, essays and useful guides arranged as a weekend reading supplement rather than an endless feed.

A playable investigator following footprints across a misty East Anglian marsh.
ReviewNarrative Investigation

Saltwick Marsh

Notebook clues, a relentless tide clock and footprints that wash away make the marsh an active part of the investigation.

By Elena Ward9.0
Isometric railway logistics gameplay in a rainy northern English valley.
ReviewRailway Logistics

Calder Vale

Signals, passenger services and freight contracts create a railway simulation built around the consequences of a late train.

By Arthur Bell8.8
A player infiltrator crossing wet London rooftops while observing guard patrols.
FeatureUrban Stealth

Night Window

A London rooftop stealth game that treats windows as information, temptation and a responsibility the player must carry.

By Sofia Crane8.6
Latest pages

Two stories across the fold.

Horizontal strips change the pace after the cinematic opener and keep every image in a single deliberate place.

Isometric pub-management gameplay with staff, customers, kitchen and cellar stock.
Review · Pub Management

Crown & Kettle

Staff rotas, cellar stock and the rhythm of a queue turn one neighbourhood pub into a convincing management problem.

8.7
First-person lighthouse repair gameplay during a violent North Sea storm.
Review · Lighthouse Survival

The Last Keeper at Rook Head

Body heat, generator output and limited tools make a North Sea storm feel like a sequence of hard maintenance choices.

8.9
Authors’ desk

Four voices. Clear beats.

Elena Ward

Reviews editor

Investigation, survival and interface design.

Arthur Bell

Features editor

Strategy, simulation and landscape.

Sofia Crane

Writer

Narrative systems, stealth and player ethics.

Milo Grant

Guides editor

Management games, accessibility and useful routes.

Reader’s choice

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Static Choir0%
Weekend reads
A hunter fighting an antlered guardian on a moonlit English chalk hillside.
EssayFolk-horror Action RPG

Chalk Horse

Directional combat, standing stones and village routes connect a chalk hillside to every fight staged upon it.

By Arthur Bell8.5
First-person narrative gameplay in a rainy British regional railway station.
ImpressionsNarrative Simulation

Rain on Platform Four

Dialogue, missed connections and a changing train board turn a regional platform into a small stage for useful choices.

By Sofia Crane8.4
Isometric botanical management gameplay with glasshouse zones, workers and robotic carts.
GuideBotanical Automation

Greenhouse No. 6

Humid zones, irrigation and robotic carts reward a calm first build more than a greenhouse packed too quickly.

By Milo Grant8.8
Saturday letter

One thoughtful note before the weekend.

A local interface preview; no email is transmitted.

Saved locally.